Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
4613
?
10030
?
24647
?
24524
?
9329
?
8093
?
34255
?
15601
?
10049
?
9261
Total damage to objectives
1167
6981
0
3319
543
60580
22216
8456
5390
1250
Total damage to buildings
1167
0
0
1382
485
977
21450
8456
3482
1250
Total damage shielded
0
0
0
0
949
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Thundering Smash (Q)

61xpressed

Frenzied Maul (W)

135xpressed

Sky Splitter (E)

58xpressed

Stormbringer (R)

2xpressed

?

Volibear

Toughest Matchups

These champions counter Aatrox
?
Ekko
51.8%
247 Matches
?
MonkeyKing
51.6%
289 Matches
?
Warwick
51.5%
695 Matches
?
Graves
51.3%
298 Matches
?
JarvanIV
50.6%
423 Matches
?
Nocturne
50.4%
617 Matches
?
Skarner
50.3%
197 Matches
?
Elise
49.7%
183 Matches
?
Briar
49.0%
294 Matches
?
Sejuani
48.9%
180 Matches

Skill path

Most popular ability leveling order
?
P
The Relentless Storm
?
Q
Thundering Smash
2
8
10
12
13
?
W
Frenzied Maul
3
4
5
7
9
?
E
Sky Splitter
1
14
15
17
18
?
R
Stormbringer
6
11
16

Summoner spell

Most popular spells
?
?
50.7% WR(13996 Matches)
?
?
52.2% WR(12324 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.46% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Volibear
?
Darius
6.00KDA0.80
0.23%Kill Participation0.17%
13Vision Score10
8,093Damage Dealt10,030
4Max CS Advantage38
2CS in First 10 Minutes14

Minions have varying gold values depending on their type, and the CS gap results in an approximate 230 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue35,116G
Difference+10,783G
Red45,899G
?
4,668G
?
7,659G
?
6,570G
?
9,791G
?
6,428G
4,605G
7,681G
1,817G
3,403G
83G
9,273G
?
15,340G
?
8,387G
?
6,388G
?
6,511G
?